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<strong>Welcome to GDOME: Cyberpunk Roleplay</strong> | <strong>Welcome to GDOME: Cyberpunk Roleplay</strong> | ||
− | * Please read our [http://www.gdome.info | + | * Please read our [http://www.gdome.info/index.php/Rules Rules page.] |
== Important Links == | == Important Links == |
Revision as of 22:32, 15 January 2021
Welcome to GDOME: Cyberpunk Roleplay
- Please read our Rules page.
Contents
Important Links
- Server Rules
- Waymuth City & Its History
- Currency used in Waymuth
- Waymuth Justice Force
- Waymuth City Laws
- Red Sector
- Cloning
- Eternalism
What is GDOME?
GDOME: Cyberpunk Roleplay is a roleplaying server on Garry's Mod. It is based upon the MUD Sindome.
How is GDOME similar to Sindome?
GDOME: Cyberpunk Roleplay contains many elements similar to Sindome, but made with the 3D world that Garry's Mod has to offer in mind. GDOME has many of the RPG-elements of Sindome offers, but remade with great care to make them as straightforward and logical as possible, while maintaining a fun and exciting gameplay atmosphere. Stats and skills are carefully balanced to maintain a usefulness for each of them within their respective character archetypes. Bruisers, cyberdocs, ripperdocs, thieves, scoundrels, assassins, traders, corporate leeches, and all the other typical archetypes you'd find in a cyberpunk world are supported in this gamemode. Stats and skills heavily impact the way your character performs in the world. If it makes sense in real life, it will make sense in GDOME.
General Information about GDOME
There is a heavy emphasis on roleplaying in GDOME, as characters should be fleshed out and have personality to them. The stats and skills systems are carefully put in place to back your character up where it may be needed. You can claim to be the greatest doctor in the world with a genius intellect, but if your stats don't reflect that, the whole world will see through your lies quite quickly.
GDOME operates with a permanent kill system. Your character is vulnerable and can face direct, permanent consequences to poor decision making. Be careful who you mess with, as every action in-character will be taken seriously and reacted upon accordingly. However, while you may be permanently killed upon dying, you have the option to purchase clones with in-game currency. Clones must be kept up-to-date, lest you die and fall a week behind for not updating your DNA and physical being with the cloning database. Cloning is not guaranteed to permanently and flawlessly prevent death, simply prolong your miserable existence. Repeated cloning attempts can result in Degenerative Cloning Disorder, where your DNA will destabilize and result in your inevitable doom, unless you seek treatment. This treatment, albeit incredibly expensive, can cure you of DCD and allow you to continue living in relative peace.
Player interaction with the world is heavily emphasized as well. Player-made events are greatly encouraged and the staff will do their utmost best to accommodate players' needs for their events. Remember, you have complete agency to roleplay how you wish and create plots to wrangle other players into. Do not limit yourself to simple character archetypes or pure combat builds. Being able to kick ass is not always relevant to good roleplay. Non-combat builds are supported and encouraged.