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<strong>Welcome to GDOME: Cyberpunk Roleplay</strong>
 
<strong>Welcome to GDOME: Cyberpunk Roleplay</strong>
  
* Please read our [http://www.gdome.info/wiki/index.php/Rules Rules page.]
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* Please read our [[Rules]] page.
  
 
== Important Links ==
 
== Important Links ==
* [http://www.gdome.info/wiki/index.php/Laws Waymuth City Laws]
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* [[Rules|Server Rules]]
* [http://www.gdome.info/wiki/index.php/Cloning Cloning]
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* [[Waymuth City|Waymuth City & Its History]]
* [http://www.gdome.info/wiki/index.php/Waymuth_City Waymuth City Backstory]
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* [[Chyen|Currency used in Waymuth]]
* [http://www.gdome.info/wiki/index.php/Waymuth_Justice_Force Waymuth Justice Force]
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* [[Waymuth Justice Force]]
* [http://www.gdome.info/wiki/index.php/Red_Sector Red Sector]
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* [[Laws|Waymuth City Laws]]
* [http://www.gdome.info/wiki/index.php/Eternalism Eternalism]
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* [[Red Sector]]
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* [[Cloning]]
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== Lore ==
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* [[Eternalism]]
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* [[Food Riots of 2076]]
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* [[ViriiSoma Pharmaceuticals]]
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* [[Zircon Matsua Industries]]
  
 
== What is GDOME? ==
 
== What is GDOME? ==
GDOME: Cyberpunk Roleplay is a roleplaying server on Garry's Mod. It is based upon the MUD "Sindome".
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GDOME: Cyberpunk Roleplay is a roleplaying server on Garry's Mod. It is inspired upon the MUD [https://www.sindome.org/ Sindome].
 +
 
 +
== General Information about GDOME ==
 +
 
 +
There is a heavy emphasis on roleplaying in GDOME, as characters have a unique personality and history. Additionally, there are stats and skills that serve as the basis for coded mechanics within the game world. The stats and skills systems are carefully put in place to back up your character's archetype where it may be needed. You can claim to be the greatest doctor in the world with a genius intellect, but if your stats don't reflect that, the whole world will see through your lies quite quickly.
 +
 
 +
Player interaction with the world is heavily emphasized as well. Player-made events are greatly encouraged and the staff will do their utmost best to accommodate players' needs for their events. Remember, you have complete agency to roleplay how you wish and create plots to wrangle other players into. Do not limit yourself to simple character archetypes or pure combat builds. Being able to kick ass is not always relevant to good roleplay. Non-combat builds are both codedly supported, as well as encouraged by the staff. Be creative and you will be rewarded.
 +
 
 +
Players are limited to a single character. This is due to the fact that people will invest in your character and their story. If you were allowed to have multiple characters, you would be depriving the other players around you of their time, effort, and energy, both in-character and out-of-character. It is due to this that players are locked to a single character until death. This means you are not able to delete your character and must [[Perma-death|permanently die]] in order to play as another character.
 +
 
 +
Combat is unlike most servers in Garry's Mod. This server implements a unique combat roll system. Each attack automatically takes into account both the attacker and the defender's stats and rolls them against each other to determine the outcome. There are six outcomes for combat: Critical Hit, Hit, Graze, Block, Dodge, and Critical Dodge. Depending on the outcome, different amounts of damage will be dealt and varying amounts of stamina will be drained from both parties. This means that non-combat characters may find themselves in trouble against someone who has dedicated a lot of time and training into combat.
  
== How is GDOME similar to Sindome? ==
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Health does not regenerate quickly, nor does stamina. Over time, you will slowly regenerate health and stamina. Health can be recovered using medical items, but only to a certain point, after which only time will heal the rest of the damage sustained.
  
GDOME: Cyberpunk Roleplay contains many elements similar to Sindome, but made with the 3D world that Garry's Mod has to offer in mind. GDOME has many of the RPG-elements of Sindome offers, but remade with great care to make them as straightforward and logical as possible, while maintaining a fun and exciting gameplay atmosphere. Stats and skills are carefully balanced to maintain a usefulness for each of them within their respective character archetypes. Bruisers, cyberdocs, ripperdocs, thieves, scoundrels, assassins, traders, corporate leeches, and all the other typical archetypes you'd find in a cyberpunk world are supported in this gamemode. Stats and skills heavily impact the way your character performs in the world. If it makes sense in real life, it will make sense in GDOME.
+
Along with health and stamina, characters have a consciousness stat. Consciousness is drained when performing certain actions, such as drinking alcohol or being anesthetized for surgery, or when sustaining damage in combat. Different weapons drain different amounts of consciousness. Upon reaching zero consciousness, your character will be rendered unconscious. While unconscious, those around you may do as they please with your unconscious body, ranging from forcibly augmenting your body, stealing from you, or even snapping your neck.
  
== General Information about GDOME ==
+
Characters' stats and skills are advanced by assigning experience points to either stats or skills. Every 24 hours, six Unassigned Experience (or UE, for short) are given to your character each hour you are online. These points may be spent freely and will result in your character's effectiveness with the selected stat or skill to increase immediately.
  
There is a heavy emphasis on roleplaying in GDOME, as characters should be fleshed out and have personality to them. The stats and skills systems are carefully put in place to back your character up where it may be needed. You can claim to be the greatest doctor in the world with a genius intellect, but if your stats don't reflect that, the whole world will see through your lies quite quickly.
+
GDOME operates with a permanent kill system. Your character is vulnerable and can face direct, permanent consequences to poor decision making. Be careful who you mess with, as every action in-character will be taken seriously and reacted upon accordingly. However, while you may be permanently killed upon dying, you have the option to purchase [[Cloning|clones]] with [[Chyen|chyen, the in-world currency]]. Clones must be kept up-to-date, as you return to your previous being whenever you last purchased your clone. This means stats, skills, and unassigned experience will be rolled back to your last update, along with all augmentations and implants being lost upon death. Repeated cloning attempts can result in [[Cloning#Degenerative_Clone_Disorder|Degenerative Cloning Disorder]], where your DNA will destabilize and result in a painful demise, unless you seek treatment. This treatment, albeit incredibly expensive, can cure you of DCD and allow you to continue living in relative peace.
  
GDOME employs a permanent kill system right from the get-go. Your character is vulnerable and can face direct, permanent consequences to poor decision making. Be careful who you mess with, as every action in-character will be taken seriously and reacted upon accordingly. However, while you may be permanently killed upon dying, you have the option to purchase clones with in-game currency. Clones must be kept up-to-date, lest you die and fall a week behind for not updating your DNA and physical being with the cloning database. Cloning is not guaranteed to prevent death, simply prolong your miserable existence. Repeated cloning attempts can result in DCD, or Degenerative Cloning Disorder, where your DNA will destabilize and result in your inevitable doom, unless you seek treatment. This treatment, albeit incredibly expensive, can cure you of DCD and allow you to continue living in relative peace.
+
== How is GDOME similar to Sindome? ==
  
Player interaction with the world is heavily emphasized as well. Player-made events are greatly encouraged and the staff will do their utmost best to accommodate players' needs for their events. Remember, you have complete agency to roleplay how you wish and create plots to wrangle other players into. Do not limit yourself to simple character archetypes or pure combat builds. Being able to kick ass is not always relevant to good roleplay. Non-combat builds are supported and encouraged.
+
GDOME: Cyberpunk Roleplay contains many elements similar to Sindome, but made with the 3D world that Garry's Mod has to offer in mind. GDOME has many of the RPG-elements of Sindome offers, but remade with great care to make them as straightforward and logical as possible, while maintaining a fun and exciting gameplay atmosphere. Stats and skills are carefully balanced to maintain a usefulness for each of them within their respective character archetypes. Bruisers, cyberdocs, ripperdocs, thieves, scoundrels, assassins, traders, corporate leeches, and all the other typical archetypes you'd find in a cyberpunk world are supported in this gamemode. Stats and skills heavily impact the way your character performs in the world. If it makes sense in real life, it will make sense in GDOME.

Latest revision as of 02:56, 5 April 2022

Welcome to GDOME: Cyberpunk Roleplay

  • Please read our Rules page.

Important Links

Lore

What is GDOME?

GDOME: Cyberpunk Roleplay is a roleplaying server on Garry's Mod. It is inspired upon the MUD Sindome.

General Information about GDOME

There is a heavy emphasis on roleplaying in GDOME, as characters have a unique personality and history. Additionally, there are stats and skills that serve as the basis for coded mechanics within the game world. The stats and skills systems are carefully put in place to back up your character's archetype where it may be needed. You can claim to be the greatest doctor in the world with a genius intellect, but if your stats don't reflect that, the whole world will see through your lies quite quickly.

Player interaction with the world is heavily emphasized as well. Player-made events are greatly encouraged and the staff will do their utmost best to accommodate players' needs for their events. Remember, you have complete agency to roleplay how you wish and create plots to wrangle other players into. Do not limit yourself to simple character archetypes or pure combat builds. Being able to kick ass is not always relevant to good roleplay. Non-combat builds are both codedly supported, as well as encouraged by the staff. Be creative and you will be rewarded.

Players are limited to a single character. This is due to the fact that people will invest in your character and their story. If you were allowed to have multiple characters, you would be depriving the other players around you of their time, effort, and energy, both in-character and out-of-character. It is due to this that players are locked to a single character until death. This means you are not able to delete your character and must permanently die in order to play as another character.

Combat is unlike most servers in Garry's Mod. This server implements a unique combat roll system. Each attack automatically takes into account both the attacker and the defender's stats and rolls them against each other to determine the outcome. There are six outcomes for combat: Critical Hit, Hit, Graze, Block, Dodge, and Critical Dodge. Depending on the outcome, different amounts of damage will be dealt and varying amounts of stamina will be drained from both parties. This means that non-combat characters may find themselves in trouble against someone who has dedicated a lot of time and training into combat.

Health does not regenerate quickly, nor does stamina. Over time, you will slowly regenerate health and stamina. Health can be recovered using medical items, but only to a certain point, after which only time will heal the rest of the damage sustained.

Along with health and stamina, characters have a consciousness stat. Consciousness is drained when performing certain actions, such as drinking alcohol or being anesthetized for surgery, or when sustaining damage in combat. Different weapons drain different amounts of consciousness. Upon reaching zero consciousness, your character will be rendered unconscious. While unconscious, those around you may do as they please with your unconscious body, ranging from forcibly augmenting your body, stealing from you, or even snapping your neck.

Characters' stats and skills are advanced by assigning experience points to either stats or skills. Every 24 hours, six Unassigned Experience (or UE, for short) are given to your character each hour you are online. These points may be spent freely and will result in your character's effectiveness with the selected stat or skill to increase immediately.

GDOME operates with a permanent kill system. Your character is vulnerable and can face direct, permanent consequences to poor decision making. Be careful who you mess with, as every action in-character will be taken seriously and reacted upon accordingly. However, while you may be permanently killed upon dying, you have the option to purchase clones with chyen, the in-world currency. Clones must be kept up-to-date, as you return to your previous being whenever you last purchased your clone. This means stats, skills, and unassigned experience will be rolled back to your last update, along with all augmentations and implants being lost upon death. Repeated cloning attempts can result in Degenerative Cloning Disorder, where your DNA will destabilize and result in a painful demise, unless you seek treatment. This treatment, albeit incredibly expensive, can cure you of DCD and allow you to continue living in relative peace.

How is GDOME similar to Sindome?

GDOME: Cyberpunk Roleplay contains many elements similar to Sindome, but made with the 3D world that Garry's Mod has to offer in mind. GDOME has many of the RPG-elements of Sindome offers, but remade with great care to make them as straightforward and logical as possible, while maintaining a fun and exciting gameplay atmosphere. Stats and skills are carefully balanced to maintain a usefulness for each of them within their respective character archetypes. Bruisers, cyberdocs, ripperdocs, thieves, scoundrels, assassins, traders, corporate leeches, and all the other typical archetypes you'd find in a cyberpunk world are supported in this gamemode. Stats and skills heavily impact the way your character performs in the world. If it makes sense in real life, it will make sense in GDOME.